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Nah I decided not to... I figured everyone was right and didn't feel like having it go off in a meeting or something... no biggie... maybe if I get fired someday lol
Just for grins and ha ha's I extracted the .zip file. There is a text document in there called "desc"
It says:
# 480 wide, 800 tall 24 frames per second 480 800 24
# p means we're defining a part # first number is repeat count, 0 means infinite # second number is delay in frames before performing the next part # so if you are playing 15 frames a second 15 would be... one second # string defines the directory to load files from # files will be loaded in order but names don't matter
# s defines a sound for a part # sounds will be loaded from /system/media # oggs with loop points will loop automatically # only one sound will play at a time # timing is driven by the part, not the sounds # if you want no sound, leave blank
# droid p 1 0 01_droid
# mobility p 1 0 02_mobility
# loop p 0 0 03_loop
Maybe one of those values needs to be changed ... "if you want no sound, leave blank" ... leave WHAT blank? :blink:
Good catch. There is no S value, so he forgot to add (or decided to exclude) it. It should be in the beginning of # droid, so I believe perhaps it should read:
Good catch. There is no S value, so he forgot to add (or decided to exclude) it. It should be in the beginning of # droid, so I believe perhaps it should read:
# 540 wide, 960 tall 15 frames per second 540 960 15
# p means we're defining a part # first number is repeat count, 0 means infinite # second number is delay in frames before performing the next part # so if you are playing 15 frames a second 15 would be... one second # string defines the directory to load files from # files will be loaded in order but names don't matter
# s defines a sound for a part # sounds will be loaded from /system/media # oggs with loop points will loop automatically # only one sound will play at a time # timing is driven by the part, not the sounds # if you want no sound, leave blank
# 540 wide, 960 tall 15 frames per second
540 960 15
# p means we're defining a part
# first number is repeat count, 0 means infinite
# second number is delay in frames before performing the next part
# so if you are playing 15 frames a second 15 would be... one second
# string defines the directory to load files from
# files will be loaded in order but names don't matter
# s defines a sound for a part
# sounds will be loaded from /system/media
# oggs with loop points will loop automatically
# only one sound will play at a time
# timing is driven by the part, not the sounds
# if you want no sound, leave blank