'Dead Trigger' is a Tegra 3 Optimized FPS from MadFinger Games Coming Soon

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[video=youtube;HpzkCTe76Bc]http://www.youtube.com/watch?feature=player_detailpage&v=HpzkCTe76Bc[/video]​

MadFinger, the creators of the smash hit ShadowGun THD are bringing a new FPS game to the Android Market and the TegraZone. The game is called "Dead Trigger" and it has been optimized for Tegra 3 devices. The video above showcases the differences between the two versions. It looks like a ton of zombie killing fun. Here's the press release below:

MADFINGER Games Announces New Title For Mobile Devices DEAD TRIGGER

Powered by Unity and optimized for NVIDIA Tegra 3 mobile devices, DEAD TRIGGER showcases stunning graphics and immersive gameplay

Brno, Czech Republic – 1st June, 2012 – MADFINGER Games, creators of the blockbuster thirdperson shooter SHADOWGUN, today announced the beginning of a new game, DEAD TRIGGER – an action-packed first person zombie shooter. With DEAD TRIGGER, MADFINGER Games continues producing games with outstanding next-generation graphics and user-friendly gameplay on mobile devices.

MADFINGER Games remains faithful to mobile platforms – including smartphones and tablets – and has again created an amazing handheld experience, optimized for superb performance. Just as they did with SHADOWGUN, DEAD TRIGGER is offering gamers the same quality expected from console
gaming systems. Optimized for the NVIDIA Tegra 3 quad-core mobile processor with its 4-PLUS-1 quad-core CPU architecture, MADFINGER Games was able to add ragdoll physics, volumetric fog, normal maps, specular lighting and realistic water; further enhancing the experience.

The main story of DEAD TRIGGER is set in the present – the year 2012 – but the world has collapsed and modern civilization is coming to its end. Billions of people have died from a strange infection and those who remain have turned into abominable beasts. There are just a few humans on the planet who survive, at least until they run out of ammo or figure out how to stop the beasts.

Authored with the Unity development platform, DEAD TRIGGER provides intuitive controls and stunning graphics with advanced lighting and post-process effects. The new MADFINGER Games title aspires to become one of the best looking and most entertaining zombie shooters on the market,
combining graphically astonishing environments with intense first person action and a gradually revealing storyline.

DEAD TRIGGER is going to be released at the end of June 2012 on both Android and iOS and it will be featured on the NVIDIA TegraZone app – NVIDIA’s free app that showcases the best games optimized for the Tegra processor – and available on Google Play, as well as AppStore.
“We are very proud to announce our very first First-Person Shooter on mobile devices. By using new technologies to raise visual quality again, DEAD TRIGGER represents a further step in our production. We enhanced the visual experience by using motion captured animation, improved creation of characters or new shaders effects. But it‘s not only an issue of graphics, we are working very hard on gameplay mechanics as well,” said Marek Rabas, CEO of MADFINGER Games. “MADFINGER Games has been a great partner of ours with their extraordinary ability to deliver high
quality, console-quality gaming experiences for mobile devices,” said Ashu Rege, Vice President, Game Content & Technology at NVIDIA. “DEAD TRIGGER promises to be a visually stunning game and the graphical enhancements they are making, made possible by the Tegra 3 mobile processor, will heighten the experience for gamers on their Tegra 3 powered devices at launch.”

“DEAD TRIGGER pushes the boundaries of what developers have achieved with Unity on mobile and tablet devices”, said David Helgason, CEO of Unity Technologies, “What the team at Madfinger has achieved is wonderful, and demonstrates what you can create with our amazing cross-platform
engine.”

JOIN US:
DEAD TRIGGER | Facebook
MADFINGER GAMES
 
How does a game know if your device has a Tegra 3 graphics GPU? Is it software that says, to render graphics with more detail, or is it the GPU? Also, is it possible to see whether or not a game will render with Tegra 3 graphics if I modify the build.prop ?

edit: Found this thread in case anyone is willing to try before I do: Possible to change build.prop to look like tegra 3? - xda-developers
 
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