Hey Everybody,
After tuning my Android roguelike game for the past year I decided to take a break and work on a more casual game.
View attachment 45731
Released it a couple of weeks ago in the Android Market. It's called Microchip Monsters and is a casual/arcade hybrid. Gameplay has some Peggle-like elements, but I can't help thinking it looks like some sort of futuristic Tron-ish pinball game.
[video=youtube;qi8Qy_qEJ2I]http://www.youtube.com/watch?v=qi8Qy_qEJ2I[/video]
The game has a stage-based mode (unlock next as you go) and since I'm into roguelikes, a "Rogue" mode with procedurally generated levels.
Here's the free version (with ads) and the full version (unlimited Rogue stages).
Other indie Android devs may be interested in the soundtrack code (which is how I kept the game size down pretty low) using a port of tracker music player libmodplug.
Give it a try!
After tuning my Android roguelike game for the past year I decided to take a break and work on a more casual game.
View attachment 45731
Released it a couple of weeks ago in the Android Market. It's called Microchip Monsters and is a casual/arcade hybrid. Gameplay has some Peggle-like elements, but I can't help thinking it looks like some sort of futuristic Tron-ish pinball game.
[video=youtube;qi8Qy_qEJ2I]http://www.youtube.com/watch?v=qi8Qy_qEJ2I[/video]
The game has a stage-based mode (unlock next as you go) and since I'm into roguelikes, a "Rogue" mode with procedurally generated levels.
Here's the free version (with ads) and the full version (unlimited Rogue stages).
Other indie Android devs may be interested in the soundtrack code (which is how I kept the game size down pretty low) using a port of tracker music player libmodplug.
Give it a try!