Random thing just occurred to me as a I was playing a runner game. The screen is smaller, so the environment the little runner guy is in is smaller and the little guy himself is smaller. Since the Droid Pro screen is smaller than other Droids, the speed of the guy also slows down proportionately, right? Because if it were somehow separate and didn't change in proportion to the size of the environment, wouldn't the guy at some level increase to a speed too fast for the smaller screen? And how is the the running vs. background movement programmed? frames/second?
I'm imagining playing a video game on a 60" TV versus a 20" TV and I don't think screen size affects game play, but it somehow feels like on a giant TV my jumping timing is a little off (I'm thinking of Super Mario here), but it seems like it shouldn't work that way, so that could be psychological because everything looks bigger.
Basically, does screen size ever affect the game? Just a curiosity question. I guess it's obvious I have ZERO programming knowledge. As to the "how is it programmed" question, I'm not looking for anything technical that will take up your time, just enough to settle a thought.
Thank you!
I'm imagining playing a video game on a 60" TV versus a 20" TV and I don't think screen size affects game play, but it somehow feels like on a giant TV my jumping timing is a little off (I'm thinking of Super Mario here), but it seems like it shouldn't work that way, so that could be psychological because everything looks bigger.
Basically, does screen size ever affect the game? Just a curiosity question. I guess it's obvious I have ZERO programming knowledge. As to the "how is it programmed" question, I'm not looking for anything technical that will take up your time, just enough to settle a thought.
Thank you!