The collision programing may get so hard for other framework but by using Libgdx frame work its becomes very easy.
Also making of menu screen and other game screens is easy by using stage feature.
Also you can develop for android ios html desktop at the same time.
Desktop project helps a lot as you not have run the code in android phone or emulator again and again.
So you can use libgdx framework in your game and that will make collision mechanism easy.
One can use box2d feature in it to emulate real physical laws .There are world and bodies present in its library.
I recently develop a game using Libgdx game in which approx 20 balls included. Now i try to promote it.
One example of libgdx game i made is : Ball Thrill on playstore
Also making of menu screen and other game screens is easy by using stage feature.
Also you can develop for android ios html desktop at the same time.
Desktop project helps a lot as you not have run the code in android phone or emulator again and again.
So you can use libgdx framework in your game and that will make collision mechanism easy.
One can use box2d feature in it to emulate real physical laws .There are world and bodies present in its library.
I recently develop a game using Libgdx game in which approx 20 balls included. Now i try to promote it.
One example of libgdx game i made is : Ball Thrill on playstore
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