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Nope, still starts way late, could be as much as 2 seconds. Also, I noticed the animation in blue has a studder, when the lightening bolt hits the top of the eye on each go-around. I looked a the red animation and it does blip there too, but no where near the pause.
The numbers are different in the scripts ... and that one is the original stock script, with only the image dimensions and FPS changed. What do you suggest?
I am exploring. The FPS is set properly. If it were too fast then it would start at the right time, synchronized, but end off sync. This starts and ends off by the same amount. There has to be a way to tell the sound to start sooner. Try this...move the s command to under the FIRST section rather than the second. Leave the FPS all the same (15).