darkmatter
Member
Paying for roms would discourage trying them all. i'd prefer to try them all, and then donate to the one I find myself using.
I donated $20 to sourcery.
I donated $20 to sourcery.
I really appreciate everything the devs here do. They do a great job helping us get the most out of our phone. However, there are not any rom's that i would pay for. The reason being is there is not any rom available that has "it all" or is free from bugs like most software that you pay for.
Also since android is open source i am fairly sure it would be illegal.
Assuming they find a loop hole through the legal issues of using companies code, the ROMs would def need to be supported. No way would it be right for devs to charge for ROMs that are full of bugs. They should stick to donations. 1/275 is better then 0.
Sent from my GB Incredible
Assuming they find a loop hole through the legal issues of using companies code, the ROMs would def need to be supported. No way would it be right for devs to charge for ROMs that are full of bugs. They should stick to donations. 1/275 is better then 0.
Sent from my GB Incredible
You are kidding right? 1/275 is not really better than 0.
I'm sure Juicemane enjoyed the 20oz mountain dew he received from 275 people who downloaded his themes.
The issue here is not donation vs. for pay
The issue is that nobody is donating and raises the question about whether should they charge for the work they put in.
Again, this is about the devs being adequately supported. Believe me when I say that their work, full of bugs or not, is worth much more than widgets or live wallpapers that people pay for ALL THE TIME.
I would be willing to bet these devs would be happy if everyone just paid $0.50 for their work.
I think if people were to start paying for roms the quality of roms would sky rocket and real talented people would come in. Making roms isn't attractive to devs at all. In all honesty I consider any time I spend making a rom free work. If I were to keep track of how much I made per hour working on roms it would probably come to $1 an hour. Devs have a much greater payout and guarantee of return by working on apps for the Android market. This keeps many talented devs from even considering working on a rom. I do roms for fun, not for money and the fact that I still do them after a year and recieving a very low return shows that... so charging for roms or not, I'm still going to be making roms. Just putting in my 2 cents.
I'm going to go ahead and use the Liberty Rom as an example as it's the rom I know the most about, and it's pretty popular.
But what if per say, Liberty releases 2.0 sans the Liberty toolbox (already available on the app store), and then charges $2 for it? One could still add themes by downloading them from forums etc, can still make the code changes but have to do it through terminal/text editor.. but if the consumer would want the quick easy tool box, they would have to throw the dev a couple bucks. It might alienate a percentage of the 1.5 users that are accustomed to having it for free, but calmly explain that a dev's gotta eat too. I remember loving the Liberty rom before I even understood what the toolbox did, I now would gladly pay 2 bucks for those added features.
Another thing I would suggest is to go the musician route, and sell some merch. Yeah, it does involve an investment, but if you can get 20 shirts for $10 each, and sell for $20, you can double your investment, which can then go into more merch. Don't have enough from donations? Make a pre-sale and let people know on here and dx forums. Judging by the amount of people that have Liberty images in their sig, on their profile pic, posting pictures with a liberty background/icons/drop down tray, you can most likely find 20 people that would want a liberty t-shirt. T-shirts too expensive to start off? Start with stickers, they're pretty cheap. Maybe then it can be donate 5/10 bucks, we'll send you a Liberty sticker.
Again, sorry to use liberty as the example, it's just a good example.
Point is if you can't make money on something you don't have the rights to, sell something you do.