I feel scammed by Verizon. I bought my Droid being led to believe they would have Flash for it in early 2010, but now that it's out, it doesn't even work. The nerve of Verizon to even push this crap out as a non beta official release...:icon_evil:
Verizon has really nothing to do with this. Android supports Flash- and that's pretty much the beginning and end of Google, Motorola and Verizon's role in the whole thing. They said they would work (when it was available)-they never said it would work
well.
Release delays, poor performance and any other issues with Flash are Adobe's issue.
If you bought a 3D tv from me for a lot of money based on my advertisement that it would work with 3D material, but every time you tried to watch 3D movies it went at less then 1 FPS, would you not be a little bit pissed at me? "
Hey man, I told you it would work, I didn't promise it would work well"
Seriously though, there needs to be better alternatives than the crap that adobe puts out
I get your point, but that analogy is really only appropriate if there was another, similar device available that
did work as advertised and I felt that you made made an inferior product. My point is that you can't blame a hardware manufacturer or vendor for poor performance of third-party software like this unless it can be shown that it is something native to their device that causes the problem. To pick up your analogy, it's kind of like blaming your TV if you watch a bad TV show.
Now, whether Verizon should have hyped it (I didn't see much of that personally, other than saying they were offering something Apple wasn't) and if you feel slighted by that somehow is another issue, and you are certainly entitled to your opinion about that.
As far as alternatives, it's going to depend on what exactly you use it for. Personally, I didn't miss it before I had it, and now that I do, I only use it if I really need to due to certain websites including Flash in places they really shouldn't. Personally I don't play Flash games, and video is certainly becoming less of an issue each day.
On the subject of games, I read an interesting article some time ago from a Flash developer point out an inherent weakness in Flash on mobile devices. It was one that I hadn't thought about until then, but made perfect sense. Navigation and control-many games use controls that are simply not possible on a mobile device, such as cursor hovers, rollovers and right-clicks. In order to make these games functional, the entire game would need to be recoded anyway, and that might have some major impact on the game and how people use it. In many cases it would require hosting multiple versions of the same game, and the operation of those versions would be different.