I use Photoshop to make, edit and animate my images. I use FastStone Image Viewer to change batch PNG to JPEG. And it has a option to change batch size, but of course I can't get it to work. I also can't figure out how to batch change the numbering of images.
Unfortunately I have tons of ideas and the skills to do whatever with the images. Just need to figure how to set the fps and stuff. The instructions still don't make much since to me as far as the desc.txt goes.
If you look at the D2R2D2 animation's desc.txt, the 3 numbers on the top line,
480 854 15, indicate the width and height dimensions of your frames (I can only assume you should stay consistent but I know it doesn't have to match your phone's display resolution), and the fps your WISH your phone to play it at. LOL I have concluded it will RESTRICT your phone to that framerate, but at least for my D1, I can literally count the frames at about 4-6+ fps. It looks smooth, but even one of my shorter animations was within this range.
In the next group of lines,
Code:
# stars for 30 frames
p 1 30 part0
s none
the comment indicates the only image in part0, a starfield, is static for 2 seconds. The 1 says, "play it once," and the "30 frames" says it will be played for 30 frames at 15 fps (specified in line 1), therefore 2 seconds. Really, the 30 means there will be a 30 frame delay at the end of part0 before part1 begins. This translates into a 2 second pause on frame 1 before frame 2 begins the animation in part1. There is a sound with the animation, but it doesn't start yet, therefore, "s none".
The next section is where the words start moving and R2's animation takes place.
Code:
# R2D2 rises
p 1 0 part1
s none
Similar to the previous part, but there is no delay between part1 and part2. Still no sound.
Code:
# Looping R2D2
p 0 0 part2
s d2_r2d2_pu.ogg
Now we have a looping animation... I think it plays at least once and continues if the phone needs more time to boot up. '0' on the first line indicates the loop, 1 or anything (x) higher should play x number of times. Finally in part2, the sound plays along with the animation. Questions?