PSX4Droid => General Discussion

if you can get thousand arms to work i will love you forever that was the first game i downloaded when i got the emu.
 
just as an update, star ocean 2 does have some freezing issues, such as when you first get precis and try to leave town, psx4droid will send you back to the screen where you choose the file to play.
 
Also a Milestone over clocked to 1 Ghz is not the same as a Nexus One running a 1 Ghz snapdragon processor.

I believe so...... but nexus doesn't have a physical keyboard so I think it's worthless.... can't see myself playing psx games on a touchscreen.
 
Also a Milestone over clocked to 1 Ghz is not the same as a Nexus One running a 1 Ghz snapdragon processor.

I believe so...... but nexus doesn't have a physical keyboard so I think it's worthless.... can't see myself playing psx games on a touchscreen.

Dont knock it before you try it. I beat Resident Evil 2 fast enough on my phone to earn the highest rank and get all the secret items for beating the game in under 1.5 hours in both the A and B missions.

I would say it most games are very doable on a touch screen only phone. I occasionally map one or two buttons to the trackball or the search key and it works great.

There are also more powerful phone that do have keyboards which can play the emulator better than your milestone
 
just as an update, star ocean 2 does have some freezing issues, such as when you first get precis and try to leave town, psx4droid will send you back to the screen where you choose the file to play.

Would you mind trying to load from a memory card save nearest that spot and then try and proceed? If you still get the same error send me a save state of your game (preferably one where I still have control over the character).

I will see if I can figure out what the issue is related to and send a detailed error report to the dev so he can try and debug it in future updates.

In the meanwhile have you tried by passing this part of the game on a PC PSX emulator ?
 
if you can get thousand arms to work i will love you forever that was the first game i downloaded when i got the emu.

I am working on it. I am not really the greatest at ripping PSX roms. Also thousand Arms is kinda weird since half the game loads just fine it is just missing some features including sound. I am wondering if it is also a CDDA issue. I am going to run it through a program which will tell me the errors the game reads at that part of the game when booting it without CDDA to see if that is the issue.

If it is CDDA then at least be relieved that the Dev is planning to support it in the near future
 
Have you tried the wiimote with it? Definitely beast plus real hdmi ports it to your flat screen!? Super beast!
 
if you can get thousand arms to work i will love you forever that was the first game i downloaded when i got the emu.

I am working on it. I am not really the greatest at ripping PSX roms. Also thousand Arms is kinda weird since half the game loads just fine it is just missing some features including sound. I am wondering if it is also a CDDA issue. I am going to run it through a program which will tell me the errors the game reads at that part of the game when booting it without CDDA to see if that is the issue.

If it is CDDA then at least be relieved that the Dev is planning to support it in the near future

the rom i have shows no title screen and just shows him walking down a glitched road. if you have a better rom would kill for a link
 
Hi everyone! Holy sheeze! 79 pages on this topic alone!

I released v1.61.
Changelog: TwitLonger: psx4droid v1.6 released. Changelog: - Put sound on it's own thread. Smoother sound playback. Especia
Guide/FAQ by Therev29 (thanks!): TwitLonger: For psx4droid newcomers, I have a treat for you. Therev29 wrote up a very complete #psx4droid guide!

v1.6 was released moments before v1.61. I had to fix a memory card file path issue real quick.

Right now I'm working on some sound issues that I still need to squash. Sometimes sound plays too fast or too slow, and can depend on the speed of the device and it's firmware's audio buffer size.

For instance Final Fantasy 7's background music runs slower than it should. This will be fixed.

I am interested in hearing whether certain games changed in performance (both down and up) drastically since v1.5. Comparison to v1.1 would be interesting to know too.

I am also considering including a show fps/vsync option in either developer versions I can distribute to you guys or make it a public feature. I have been cautious to make the feature public since if I fudge with timings / cycle counting in the emulator the framerate displayed can be misleading.
Put simply for example, I can make a build that draws 200 frames per second, but only have the game's logic update once within that second. So your character on the screen would move one frame but the 199 other frames are the same.
People could see 200 fps with 199 wasted frames drawn to the screen sucking up CPU time that could be used for PSX CPU emulation and compare it to a build that runs at 60 fps. If the 60 fps build in this example updates the game every 60 frames, it is actually running the game faster than that 200 fps example. So fps can be misleading when it comes to timings and IRQs. Fun stuff.

Feel free to chat with me on Twitter, especially if I wander back into work and forget to update forums. I'm @zodttd

Thanks! :D
 
Sound is not static anymore
However, whole game became slower, and if when it need more processing, whole game and sound are slowed together much more apparently.

Droid X 2.2
 
Sound is not static anymore
However, whole game became slower, and if when it need more processing, whole game and sound are slowed together much more apparently.

Droid X 2.2


At least say which game. I am testing all 54 GB of games I have and then will post my list at all the big forums. I noticed some games slowed down (twisted metal 2 and Legend of Legaia) However most games speed increased and sound is better across the board.

Newest find is Valkyrie Profile no longer freezes. You no longer need a PC to skip the intro you can just play as is on your phone.

For the games which have slowed down (only 2 for me) they work great on 1.1 so if* I just HAD to play those this instant I would swap versions. However 1.6 is definitely the go to version as far as compatibility is concerned and overall performance.

THANK YOU ZODTTD
 
Super Robot Taisen alpha Gaiden(English)
Slowed when it need processing

Xenogears
Whole game slowed

Front Mission 3
The Screen of the game is updated every 30 seconds and sound is slow too.(not playable)
 
Super Robot Taisen alpha Gaiden(English)
Slowed when it need processing

Xenogears
Whole game slowed

Front Mission 3
The Screen of the game is updated every 30 seconds and sound is slow too.(not playable)


I don't know about the Robot one. If it worked fine in previous versions I would just swap between them if you feel like playing it. (really takes no time at all)

Xenogears does not seem any slower to me I will check some more though. Make sure you are not loading from save states in these games when the save states are from previous versions. This will cause slow downs and graphical glitches 80% of the time.

Front Missions 3 was unplayable before so if the game does work (even slowly) You need to credit Zodttd with improvement. I am excited to test that one. Usually it would not work after the intro videos. Like only half the back drop loaded so you could not see your character ETC
 
Hi everyone! Holy sheeze! 79 pages on this topic alone!

I released v1.61.
Changelog: TwitLonger: psx4droid v1.6 released. Changelog: - Put sound on it's own thread. Smoother sound playback. Especia
Guide/FAQ by Therev29 (thanks!): TwitLonger: For psx4droid newcomers, I have a treat for you. Therev29 wrote up a very complete #psx4droid guide!

v1.6 was released moments before v1.61. I had to fix a memory card file path issue real quick.

Right now I'm working on some sound issues that I still need to squash. Sometimes sound plays too fast or too slow, and can depend on the speed of the device and it's firmware's audio buffer size.

For instance Final Fantasy 7's background music runs slower than it should. This will be fixed.

I am interested in hearing whether certain games changed in performance (both down and up) drastically since v1.5. Comparison to v1.1 would be interesting to know too.

I am also considering including a show fps/vsync option in either developer versions I can distribute to you guys or make it a public feature. I have been cautious to make the feature public since if I fudge with timings / cycle counting in the emulator the framerate displayed can be misleading.
Put simply for example, I can make a build that draws 200 frames per second, but only have the game's logic update once within that second. So your character on the screen would move one frame but the 199 other frames are the same.
People could see 200 fps with 199 wasted frames drawn to the screen sucking up CPU time that could be used for PSX CPU emulation and compare it to a build that runs at 60 fps. If the 60 fps build in this example updates the game every 60 frames, it is actually running the game faster than that 200 fps example. So fps can be misleading when it comes to timings and IRQs. Fun stuff.

Feel free to chat with me on Twitter, especially if I wander back into work and forget to update forums. I'm @zodttd

Thanks! :D

big fan for the record. is there any chance of getting metal gear solid to work? And also do you ever think multiplayer will be an option ( really wanting to play some kill thrill with my freinds :))?
 
Hi everyone! Holy sheeze! 79 pages on this topic alone!

I released v1.61.
Changelog: TwitLonger: psx4droid v1.6 released. Changelog: - Put sound on it's own thread. Smoother sound playback. Especia
Guide/FAQ by Therev29 (thanks!): TwitLonger: For psx4droid newcomers, I have a treat for you. Therev29 wrote up a very complete #psx4droid guide!

v1.6 was released moments before v1.61. I had to fix a memory card file path issue real quick.

Right now I'm working on some sound issues that I still need to squash. Sometimes sound plays too fast or too slow, and can depend on the speed of the device and it's firmware's audio buffer size.

For instance Final Fantasy 7's background music runs slower than it should. This will be fixed.

I am interested in hearing whether certain games changed in performance (both down and up) drastically since v1.5. Comparison to v1.1 would be interesting to know too.

I am also considering including a show fps/vsync option in either developer versions I can distribute to you guys or make it a public feature. I have been cautious to make the feature public since if I fudge with timings / cycle counting in the emulator the framerate displayed can be misleading.
Put simply for example, I can make a build that draws 200 frames per second, but only have the game's logic update once within that second. So your character on the screen would move one frame but the 199 other frames are the same.
People could see 200 fps with 199 wasted frames drawn to the screen sucking up CPU time that could be used for PSX CPU emulation and compare it to a build that runs at 60 fps. If the 60 fps build in this example updates the game every 60 frames, it is actually running the game faster than that 200 fps example. So fps can be misleading when it comes to timings and IRQs. Fun stuff.

Feel free to chat with me on Twitter, especially if I wander back into work and forget to update forums. I'm @zodttd

Thanks! :D

big fan for the record. is there any chance of getting metal gear solid to work? And also do you ever think multiplayer will be an option ( really wanting to play some kill thrill with my freinds :))?
Try the Metal Gear Solid Integral Rom. It is a JP special release but is playable in english. I am going to test it soon but it is more compatiable with PSX4droid it may work now. Almost done transferring so I can test the rest of the games
 
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