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Also a Milestone over clocked to 1 Ghz is not the same as a Nexus One running a 1 Ghz snapdragon processor.
Also a Milestone over clocked to 1 Ghz is not the same as a Nexus One running a 1 Ghz snapdragon processor.
I believe so...... but nexus doesn't have a physical keyboard so I think it's worthless.... can't see myself playing psx games on a touchscreen.
just as an update, star ocean 2 does have some freezing issues, such as when you first get precis and try to leave town, psx4droid will send you back to the screen where you choose the file to play.
if you can get thousand arms to work i will love you forever that was the first game i downloaded when i got the emu.
if you can get thousand arms to work i will love you forever that was the first game i downloaded when i got the emu.
I am working on it. I am not really the greatest at ripping PSX roms. Also thousand Arms is kinda weird since half the game loads just fine it is just missing some features including sound. I am wondering if it is also a CDDA issue. I am going to run it through a program which will tell me the errors the game reads at that part of the game when booting it without CDDA to see if that is the issue.
If it is CDDA then at least be relieved that the Dev is planning to support it in the near future
Sound is not static anymore
However, whole game became slower, and if when it need more processing, whole game and sound are slowed together much more apparently.
Droid X 2.2
Super Robot Taisen alpha Gaiden(English)
Slowed when it need processing
Xenogears
Whole game slowed
Front Mission 3
The Screen of the game is updated every 30 seconds and sound is slow too.(not playable)
Hi everyone! Holy sheeze! 79 pages on this topic alone!
I released v1.61.
Changelog: TwitLonger: psx4droid v1.6 released. Changelog: - Put sound on it's own thread. Smoother sound playback. Especia
Guide/FAQ by Therev29 (thanks!): TwitLonger: For psx4droid newcomers, I have a treat for you. Therev29 wrote up a very complete #psx4droid guide!
v1.6 was released moments before v1.61. I had to fix a memory card file path issue real quick.
Right now I'm working on some sound issues that I still need to squash. Sometimes sound plays too fast or too slow, and can depend on the speed of the device and it's firmware's audio buffer size.
For instance Final Fantasy 7's background music runs slower than it should. This will be fixed.
I am interested in hearing whether certain games changed in performance (both down and up) drastically since v1.5. Comparison to v1.1 would be interesting to know too.
I am also considering including a show fps/vsync option in either developer versions I can distribute to you guys or make it a public feature. I have been cautious to make the feature public since if I fudge with timings / cycle counting in the emulator the framerate displayed can be misleading.
Put simply for example, I can make a build that draws 200 frames per second, but only have the game's logic update once within that second. So your character on the screen would move one frame but the 199 other frames are the same.
People could see 200 fps with 199 wasted frames drawn to the screen sucking up CPU time that could be used for PSX CPU emulation and compare it to a build that runs at 60 fps. If the 60 fps build in this example updates the game every 60 frames, it is actually running the game faster than that 200 fps example. So fps can be misleading when it comes to timings and IRQs. Fun stuff.
Feel free to chat with me on Twitter, especially if I wander back into work and forget to update forums. I'm @zodttd
Thanks!
Try the Metal Gear Solid Integral Rom. It is a JP special release but is playable in english. I am going to test it soon but it is more compatiable with PSX4droid it may work now. Almost done transferring so I can test the rest of the gamesHi everyone! Holy sheeze! 79 pages on this topic alone!
I released v1.61.
Changelog: TwitLonger: psx4droid v1.6 released. Changelog: - Put sound on it's own thread. Smoother sound playback. Especia
Guide/FAQ by Therev29 (thanks!): TwitLonger: For psx4droid newcomers, I have a treat for you. Therev29 wrote up a very complete #psx4droid guide!
v1.6 was released moments before v1.61. I had to fix a memory card file path issue real quick.
Right now I'm working on some sound issues that I still need to squash. Sometimes sound plays too fast or too slow, and can depend on the speed of the device and it's firmware's audio buffer size.
For instance Final Fantasy 7's background music runs slower than it should. This will be fixed.
I am interested in hearing whether certain games changed in performance (both down and up) drastically since v1.5. Comparison to v1.1 would be interesting to know too.
I am also considering including a show fps/vsync option in either developer versions I can distribute to you guys or make it a public feature. I have been cautious to make the feature public since if I fudge with timings / cycle counting in the emulator the framerate displayed can be misleading.
Put simply for example, I can make a build that draws 200 frames per second, but only have the game's logic update once within that second. So your character on the screen would move one frame but the 199 other frames are the same.
People could see 200 fps with 199 wasted frames drawn to the screen sucking up CPU time that could be used for PSX CPU emulation and compare it to a build that runs at 60 fps. If the 60 fps build in this example updates the game every 60 frames, it is actually running the game faster than that 200 fps example. So fps can be misleading when it comes to timings and IRQs. Fun stuff.
Feel free to chat with me on Twitter, especially if I wander back into work and forget to update forums. I'm @zodttd
Thanks!
big fan for the record. is there any chance of getting metal gear solid to work? And also do you ever think multiplayer will be an option ( really wanting to play some kill thrill with my freinds )?