Replied regarding agent strings above.. but
...
Second, I have noticed that some games seem to be running at a higher resolution than they did on stock Froyo. One game that is unplayable due to the game thinking it is running on a larger screen is "The Impossible Level Game". Others that are playable and not a huge deal are Solitaire (cards are much smaller and spaced out) and Doodle Jump (platforms to jump on are smaller and more spaced out)
Not a huge deal, and I apologize if these issues have been mentioned before, just thought I would bring them to light to help make a better program.
I believe there's something in the stock/Blur system that handles these things.. it has directly to do with the the app itself not handling the screen size correctly (what I've read at least)...
I DID see someone else stating that at least one solitaire app had this problem.. and all suggestions were to grab a more up to date app that works properly with all android versions and devices. Example:
Solitaire Free Pack - Android app on AppBrain
?? Not sure how stock handles it.. but I'm certain this is a limitation with this version of the framework.. so might be around for a while..